TopoGun - программа
ретопологии, предназначена для построения низко полигональной модели по
поверхности высоко полигональной, отсканированной с помощью 3D сканера
или созданной в среде Zbrush, Mudbox, и запекания текстур. Можно
создавать новую сетку путем добавления вершин, либо рисуя топологию
специальным инструментом прямо по hipoly. Программа поддерживает формат
.obj.
TopoGun is a stand-alone
resurfacing, and maps baking application. The resurfacing functions in
TopoGun will help you modify and/or recreate the edgeflow of your
digital 3D models. The maps baking functions, will help you bake
various types of texture maps from your high resolution 3D models and
then allow you to apply them to your newly created optimized meshes.
These texture maps contain information that will help you recover the
appearance and features of the original high resolution mesh. In today's 3D graphics, high quality 3D models, due to their
nature, usually have millions of polygons. This is because most of
today's 3d models are created from real world scanned models, or they
are digital sculptures, created using brush based 3D sculpting
applications.
In order to better serve their purposes, 3D models should have a much
lower polycount and must provide for a deserved ease of handling. Even
more than this, they need to have specific edgeflows in order to be
more easily animated, or further detailed.
A lot of artists nowadays create their concepts as 3D models, using
brush based sculpting applications. They usually start from basic
primitive objects, such as cubes. At a certain point, they need to
rework the topology of their models. There are several reasons for
doing this: to make the 3D models more animation friendly, to create
lowpoly versions for gaming or further sculpting and detailing, or as a
way to change the highres topology in order to improve the model's
capability of handling the highres information at a lower polygon
budget. A resurfacing tool like TopoGun is needed for these purposes. Furthermore, you can use TopoGun to bake multiple maps out of
the original highres meshes. These maps can be used by texture artists
when texturing the models. They can also be used by 3D engines in order
to preserve the original mesh's features, (i.e., small details that
couldn't be recovered after retopologizing due to the limited polycount
an engine can render in realtime).
What's new in version 1.06:
- Numerous bugfixes.
- Improved user interface.
- The
floating licensing server is now available as a Windows service too
(TopoGun License Service), so there is no more need to run the server
under a logged-in account.
- Right clicking when the Bridge tool is active switches to the SimpleEdit tool.
- Vertex Conforming is now fully multithreaded, using up to 256 CPU cores.
- Border Vertices and Border Edges on the fly calculus.
- The
Show Borders option in the Options menu, to enable/disable border
vertices and edges display. The border vertices and edges display
characteristics can be tweaked in the Preferences window.
- Antialising for scene elements rendering. This option can be enabled/disabled in the Preferences window.
- There are no more Main or Secondary vertices and edges, the rendering pipeline and interface have been simplified.
- The Preferences window Colors tab was updated, in order to reflect the changes.
- The
Steady Mouse feature allows you to create smooth mouse paths, with any
tool you're using. The option can be enabled/disabled in the Options
menu. Currently, its only real use is in conjunction with the Draw
tool, in order to help you draw smooth lines. The Steady Mouse Radius
can be modified in the Preferences window.
- The Reject Inner
Faces feature helps in removing unwanted faces that are created in the
interior of three or four sided tube-like meshes. The option can be
enabled/disabled in the Options menu.
- Implemented a
keepalive like command in TopoGun, TopoGun License Service and TopoGun
License Server, in order to keep connections alive and not have them
lost on timeout by some routers.
|